Seven Models of the Artist

Poetry, Politics, Rambles, Theatre

(a) Labourer

The artist is a worker. They work in art-factories, also known as theatres, studios, galleries, &c. They produce art for the bosses of the art-factories, which the bosses then sell for a profit. Artists deserve to be paid a wage for their labour as soon as they begin working as artists, or perhaps once they’ve completed their training or apprenticeship. The bosses and the workers are inevitably in conflict: the former wants to drive productivity up and wages down, while the latter wants to drive wages up. (Unusually for workers, artists are also often invested in increasing their own productivity.) This condition will persist until the capitalist system is overthrown by the workers’ revolution, and artists along with all other workers will be paid a living wage for their contribution to society.

(b) Entrepeneur

The artist is a self-organised business. They produce artworks, but they also develop their brand, negotiate their contracts, and promote their work and their wares to other businesses. The successful artist is one who is able to negotiate the best price for their work: this can occur through skilful self-management, through cleverly playing the art production market (e.g. being an early adopter of lucrative trends or the creator of those trends), and through producing better quality artworks. Artists are in constant competition with each other, competing for the same contracts and status. Because it is a competition, some artists will inevitably lose.

(c) Bard

The artist is the soul and memory of a society. In hierarchical societies, they will be engaged by a patron to produce artworks which commemorate great moments in the society’s or patron’s history. They may also be supported in producing unrelated artworks in order to generally enhance the reputation of the society or patron. In more egalitarian societies (or in peasant groups within a hierarchical society), an artist may be supported by the whole community: workers might feed a bard in return for entertainment, for example. The better the artworks the artist produces, the more likely they are to be supported by a patron or community. The artist may also have a mystical, spiritual or shamanistic role, with the creation of artworks enacting a connection to deeper community values.

(d) Hobbyist

The artist is an amateur. They produce artworks in their spare time. Most people are artists of some form. Some artists are lucky enough to be able to sell or trade their artworks, sometimes for quite high prices or high-value goods. This may be because the artworks they produce are particularly good, or, given that artistic quality is entirely subjective, it may be due to more complex interactions with the market of production and desire. In any case, art is a kind of ancillary economy, and producing it does not consist of work proper. Sometimes, groups of artists within a community of geography or ideology will get together to produce more large-scale artworks, like community theatre or radical zines. Sometimes artists who enjoy their work get a proper job as entertainers.

(e) Commodity

The artist is a good to be traded on the open market. Their value consists in their reputation, their portfolio, their rarity, and their ability to produce future goods. Producers, artistic directors, talent scouts and other business-people compete with each other to identify and purchase the best artists. Some business-people invest in their artists through training and professional development opportunities in order to increase their value as a commodity, on the assumption that they will get preferential treatment when purchasing the artist in future. The artist is technically in charge of to whom they are sold, but in reality this is usually dictated by the whims of the market.

(f) Self-facilitating media node

The artist is a conduit for ideas. Their role in society is not just to find out what’s happening and to tell other people about it: it’s to be what’s happening. The artist does this through making artworks, but also through expertly using social media, old media, networking events, parties, housemates, partners and so on. Maybe all of those things are artworks too. Maybe everything they do is art. The artist is both a producer and a consumer of art. They artistic practice is being really good at producing and consuming. They get paid any way they can.

(g) Scrounger

The artist is lazy. They do not want to do a fair day’s work. The artist is cunning and cons people into giving them food or money for their artworks. They spend more time thinking about ways to trick people into liking their art than they do producing art. The artist is always looking for ways to produce artworks that will trick people as quickly as they can. Their dream is to be able to do this without having to make any artworks at all. The artist does not believe in what they do. They get fed any way they can.

Two Games

Events, Poetry, Politics, Theatre

I’ve been commissioned for two performance-story-game things in the next couple of weeks. They’re both very different, but it’s fun to be thinking more deeply about how performance games work with different kinds of audience. The first is part of a city-wide scavenger hunt in Book Week Scotland, and needed to be suitable for any age and experience of person who might turn up. The second is an adaptation of one of the games in Class Act, and is designed for an arty party atmosphere; I specifically pitched it as a game for the people who like playing with lego in the corner of parties.

A Game of Many Stories
Calloo Callay Scavenger Hunt, Edinburgh
1st December, 1 – 5pm
http://www.scottishbooktrust.com/a-poetry-calloocallay-for-book-week-scotland

Welcome to the palace of the storytellers! You have come here on a quest, but to get your reward you tell the story of a whole new quest.

You will work together (and compete) to tell a new, magical fairytale. A story about a country threatened by a terrible dragon, and a plucky young adventurer’s quest. You will be dealt cards by the Master Storyteller. Each of these cards tells of one thing that happens in the story, and most of them also have a special power. When you play a card, you must tell the next part of the tale. You earn a point for every card you play, and the person with the most points wins a reward – and you may all continue your quest!

Players: 3 or more players, of all ages (though younger storytellers can ask for help if they want).
Time: 10-15 minutes, once we’ve begun.
Equipment: 30 story cards, based on Propp’s “Mythology of the Folktale

Surplus Value @ Hatch: MASS
Spanky Van Dyke’s, Nottingham
12th December, 7 til late
http://www.hatchnottingham.org.uk/?p=2391

One player is recruited to be the boss. They are seated in an impressive-looking chair, and told that they are going to set up a widget factory. They start with bundle of money and pile of lego. An initial workforce of 3-4 workers is recruited. In a series of rounds, the boss pays the workers to build widgets, and sells those widgets on the open market, attempting to make a profit. As the price of raw materials, living costs, and widgets fluctuates (engineered by the host), the boss and the workers begin to clash over wages. Anything can happen: sometimes the workers will strike for better pay, sometimes the boss will recruit supervisors to keep the workers in line, sometimes the workers attempt a co-operative buy-out, sometimes something else happens. The game illustrates simply how the bosses are forced to drive productivity up and labour costs down, while workers are trying to achieve the opposite.

Participants: At any time, 1-2 hosts, or, “the free market”, 1 boss, 3-5 workers
Time: 3-4 hours, or until the market crashes, whichever is sooner.
Equipment: Large pile of lego bricks, Bundle of fake money, “FTSE Index”: a projection or large sheet of paper tracking in-game prices, At least 10 square feet of playing space

This is not a riot: Video and Blogs

Politics, Theatre

Thanks to the marvellous CrisisArt team, I can now share the full video of This is not a riot. It’s a video of a performance rather than a specially-made film, but image and audio quality is good throughout. I hope it brings you some sense of the fun and fury we had making it happen!

This is not a riot CAF12 from Crisis Art Festival on Vimeo.

For more about CrisisArt and the ideas behind the show, you might want to read my festival blogs:

Day One
Day Two
Day Three
Day Four
Day Five